Quests in and around Ars Magicana
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General tips |
take your time and return often. This is the main market: You can shop at
the alchemist Walker - at the merchant Blake - at the mage shop Kistandalius - repair and
buy weapons from smith Geoff - armour from Gero - black market goods from Tingalf.
I'd suggest you place one of your pyramids near the Ars Magicana Teleporter, so you
can return often and leave quickly - eiterh via teleporter or pyramid
Take care to clear the area around Ars from random enemies, otherwise some of your NPC
might be dead on return and you'll miss XP for a solved quest. this seems to happen
quite often to poor Caroline
Stealing: You can steal in various ways: Drag a barrel or a chest into your inventory
and open it IN your inventory. Now grab everything you want and put it in the open barrel,
then leave the shop and close your inventory.
Other variations are shown in the pics 7-9.
Exception is the back room in the mage shop:
In front of that house is a poet, give him a few coins and let him recitate his poem. the mage
will come out and now is your chance: Rush in, head for the back room, grab the dagger in
the chest and the spell book on the table or bed (random) - rush out again. This is your
one and only chance. So, I'd save BEFORE you speak to the poet
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Caroline, Knight Markham and The Vampire
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Looking for missing boy |
If you approach this town from the south a woman will addresses you. It's
Caroline, missing her son. Accept this quest and you will find the cave (NE of Ars) where he is kidnapped
by a vampire - her location on pic 2 |
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Investigate the Dark Cave |
Knight Markham is near the road to Verdistis and fights some trolls. Help him and
he'll give you this quest. It's about the vampire cave again. After you have killed the kidnapper
you can get XP and the "Bless" spell from him. Flag his location and don't take to long
he tends to wander off quite a bit - pic 5 |
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Kill the Vampire |
enter the cave and watch a cut scene. Even if you don't like it = to solve this
quest, you have to sacrifice yourself and lose 3 stats pts permanently (until the next level
up, of course). You gain a lot of XP, free the boy and make a mother happy, isn't this
consolation enough?
How to kill him: you need either Telekinesis lvl 2 for the lever in his cave or lockpick lvl 2
for this door. I'd save now. The chest is locked, the vampire has the key. If you go behind his
coffin, as far as possible and then click on his coffin, you can pelter him with ranged
weapons or spells. I used meteorstrike. The nice thing is: He can't reach you in this position
and you have all the time in the world to weaken him. Disadvantage: His stuff is stuck in
the wall, the same as he is - but available with Telekinesis. Take his key and SAVE before
you open his chest. The vampire boots in there are the potentially best boots in the game. - kill method pic 3-4
Return to Caroline and report |
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Marcus-Tingalf-Trevor sequence
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Quest: Missing delivery |
merchant Marcus gives you this quest. As this sequence is a bit complicated,
please read the following MTT-Quest - pic 10 -
Marcus-Trevor-Tingalf-Quest
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Elrath, the Plague and poisoned Harvest
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Elrath quest Sequence |
this involves a few related quests - pic 11-14 - for further details, please read the following
Elrath, the Plague and the
Poisoned Harvest
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Blake and Nericon
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Philosophy of life |
three worshippers are in front of locked Nericon's garden and would like to worship a statue. They will give you a book and ask you to get the key from merchant Blake in Ars Magicana. Keep the book in your inventory! - pic 15-16 |
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Nericon's garden |
you need the key from Blake, but he will only give it to you if you have an invitation to the castle.
I even got it with a rep of 19. The trick is this: You have to pursuit the whole speech dialogue starting about "rare items" - this leads eventually to the option that you can ask for the price. If you did this without having an invitation, you have to start the whole chat sequence again. If you wish to enter this garden regardless of how far you're in the game, check the back room of alchemist Walker: His sapphire key opens the cemetary or Nericon's garden (though the garden opens also at lockpick 5 in version 1.0034).
Enter this garden and go to the statues in the NE part. SAVE, you've only got one chance now. This statue asks you 3 questions, the answers are in the book. If you answer correctly: 1 "Restoration" spell level - if not? Punishment by lightning.
Blake mentioned something about frogs. There are 4 in the pond: Kill them, by ranged weapon or spells. A portal appears and you can enter a cellar room. The lever for the locked door is on the west side, buried under crates. You find a frog statuette and some money - pic 16 |
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